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Archive for August, 2013

Writing a compelling mobile game story

Writing a compelling mobile game story

photo2Or at least trying to. That’s what I’ve been up to since my last post. Basically I’ve got the game mechanics working and I have learned enough now to make a game so I came to the difficult question of what kind of game do I want to make? I had went back and asked myself why I’m making a game anyway instead of a comic. Because I want to create an interactive story/world. But at the same time my heart is still more with comics than games. So many games, practically 99.9% of them are about absolutely nothing thematically outside of gambling and killing. They are basically made by most people as a way to escape the responsibilities of reality and disappear astrally for a while.

Although I want people to be able to travel to a new world in my stories, I want it to be for a reason. I want to create a symbolic reflection of how I interpret our current reality and the passages I can see for freedom, discovery, happiness, exploration and truth. Hopefully if successful, perhaps one might carry those symbols into their ‘real’ life and where they might find similar occurrences. Perhaps that might lead one to look at things in a new way or challenge their beliefs.

One of my main interests is to see the world in a magical way. A place where epic battles of good and evil are being waged amongst a landscape as incredible as any great fantasy world. I believe removing the oppressive mundane quality that so much of the human world is enslaved by and instead seeing the world as a magical place of heroes, villains, gods, angels, demons and fantastical creatures we can live a more truthful, exciting and engaged life.

Well these are lofty goals for someones first mobile game, and I only wish to present a hint of this intention and at least scratch the surface. Over time as I mature and create more stories I hope they will become more sophisticated so I can get closer to this goal.

One thing I’ve found over the last week or so is that – writing is hard. Especially when you put way too much unnecessary pressure on yourself to make something that lives up to your loftiest ambition. Hopefully stressing over it will produce something of greater value but that will remain to be seen.

25 August, 20134 comments
Video Update

Video Update

Here I’ve just added some temp graphics as I started implementing some parallax background effects. On the coding side of things I’m starting to get the hang of it a bit better, however its dawned on me the amount of work I still need to do.

14 August, 20130 comments
The Mystic Assassins First Look Concept Art Cardz

The Mystic Assassins First Look Concept Art Cardz

Here’s a bit more art. Just been trying to extract the game I want out of the art. I know the look and the vibe but still haven’t settled on exactly how the game will be. I thought I had it worked out but it still seemed a bit too vague for my liking. I want to stay true to the original idea that spawned the name Mystic Assassin a few years ago. Basically a Wu-Tang inspired gangsta ninja fantasy world. The music however won’t be too Wu-Tang style – it’s gonna be heavily ‘Trap’ influenced. Alot of epic bass drops, sirens, trumpets etc.

I really want this to be a game people will get excited about when they hear about it. So I feel I need to make it epic – story and style wise even thought the game itself will probably be quite simple due to my programming limitations and time.

Let’s see where this new train of thought takes Mystic Assassin.

01Saturn 02Rakeem 03Tiki 04Ghost

12 August, 20130 comments
Mystic Assassin Concept Art

Mystic Assassin Concept Art

modelSheet

Been a while since my last post and the game is slowly evolving. I’ve been toying with the idea of adding a kind of card game as a minigame. Whether or not I’ll go with it only time will tell. I spent most of this week when not working on freelance stuff programming a card game based off of ‘Triple Triad’ from Final Fantasy VIII. I’m thinking today however I should really be cutting features and not adding more.

I had the day off today so drew some concepts and then did this model sheet. This version is quite different than the previous design I had which I will post in a future update. Perhaps if the game comes along ok I’ll add some different outfits to the game.

This guy will also have a neon staff which I haven’t drawn into this pic.

9 August, 20130 comments
Czepta Development Art

Czepta Development Art

posternew

3 August, 20130 commentsRead More