View Sidebar
 

Archive for September, 2013

Prepping for some temp sprite animation

Prepping for some temp sprite animation

I’m gonna be using Spline for the animation in Mystic Assassin. This has many benefits over framed animation such as being able to animate programatically, ability to reuse animations across characters and modify character’s weapons and outfits etc among other things. So here is step one: draw a character and break him to pieces. This will just be a temporary animation so I’ll just be using basic pieces for now. Later on I’ll be adding some frame based pieces to make the cloth flow with his movement etc.

mysticAssassinSprite

 

Stay tuned for the animation preview!

14 September, 20131 comment
Pixel Art Experiment and Updated Character Design

Pixel Art Experiment and Updated Character Design

I’m playing with the idea of having some kind of pixel art style for the characters. I’m thinking Street Fighter Alpha style but with some gradient glows etc that don’t need to be pixelated. The reason I’m interested in trying this style is that I kind of want the game to have a ’90s’ vibe. So Sega Megadrive, Super Nintendo, ┬áImage comics like Spawn, Uncanny X-men and animated cartoons. I want to mix this up with a modern soundtrack with the sounds of trap music and dub.

Here’s my first try at some pixel esque art. I think I’ll do a few more to try different looks.

pixel

6 September, 20130 comments
Character Design Version 01 Turnaround

Character Design Version 01 Turnaround

Here’s the basic concept for the player character. There are still a few things I want to change but this is the general idea. On his staff are seven chakra stones that can be charged for different abilities. The general concept for the game is still coming together and I want to do some more concept art and some basic game mock ups to get a better idea of what to code.

The character I would best describe as a cross between a street ninja, a shaolin monk and a shaman. Together they form a pretty potent mix of potential abilities and a core philosophy that the character adheres to.

I’ve also been think that I want to stick to my comic book roots so have been thinking of ways to incorporate digital comic techniques to tell a short story within the game.

Anyway here is the latest art!

turnAround

3 September, 20131 comment
Playing with styles – More Concept Art

Playing with styles – More Concept Art

I’m working on concept art at the moment and working out what kind of art style to use. I’m keen to use something akin to pixel art but without the pixels. By that I mean using a limited colour palette and keeping blending to a minimum. Here’s a poster I just finished using a more comic book style. Planning to do alot more experimenting as have been playing through sword and sworcery and am blown away by what they achieved.

Pinup

2 September, 20130 comments
Headshot

Headshot

profile

1 September, 20130 comments