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Archive for September, 2016

Sculpting Complete!

Sculpting Complete!

That was one epic mission. I spent about 35+ hours on the sculpting of this. Hopefully I can speed up with future models. Still not complete though Р gotta retopo, texture, rig, animate and setup in unity.

mysticAssassin_wip_czeptagold6

10 September, 20160 commentsRead More
More progress..

More progress..

mysticAssassin_wip_czeptagold2 mysticAssassin_wip_czeptagold3 mysticAssassin_wip_czeptagold4mysticAssassinWIP mysticAssassin_wip_czeptagold5

9 September, 20160 commentsRead More
Sculpting progress on player character [WIP]

Sculpting progress on player character [WIP]

mysticAssassin_wip_czeptagold MysticAssassinNew.3b

5 September, 20160 commentsRead More
Final character design for Mystic Assassin

Final character design for Mystic Assassin

I recently bought Hai Phan’s Character Art for Games (here). He’s a legend and has been working on Blizzard’s Overwatch. I was really looking for a pro to walk me through the many technical steps of bringing a character into a game and this definitely went over everything I was hoping it would. The main things I was looking for was a good workflow for retopology, normals and texturing. I also learned a lot from his sculpting techniques and general theory for a professional quality model.

I’m ready to put what I’ve learned into action so have spent some time polishing the character design for the main player. I decided to mix up the color scheme from the previous purple and teal look. I’ve gone with a magenta which really makes it pop. I also finalized the symbols on the outfit and am really happy with the final designs.

So here’s the character that I’m going to get on with sculpting and hopefully turning into an awesome high quality game asset:

carWeb

3 September, 20160 commentsRead More