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Ludum Dare #28 – Road To Zion Part 02

Ludum Dare #28 – Road To Zion Part 02

27 December, 2013 9:22 pm0 comments

Read part one here: http://chronicshock.com/blog/ludum-dare-28-road-to-zion-part-01/

RoadToZionScreenCzepta2

I woke up early, about 6:30AM. In the shower my mind wandered. Other game ideas tempted me with throwing everything away and starting again. I reminded myself I wasn’t trying to make something good I was just trying to make something.

So I decided to go for it and got back to work. The issue I was having trying to get the flag looking how I wanted took about an hour. Now fully rested my mind could think through things more competently without getting confused.

I worked throughout the day without a plan, just adding things as I thought of them. The game had no point so I added some crowns to collect which did nothing but give an appealing chime sound. I added some events that occur as you wander through the game to add a bit of interest and the game was shaping up to be a kind of trippy dream sequence.

I knew the only thing that would make this worth playing would be if it had some music to create atmosphere so I knew I needed to get onto that asap. I’d never created a music track before so I looked up a free browser based music creator and found AudioSauna. It did the job but with some frustration due to the lack of an undo function. It is easy to accidentally delete whole sequences and then have to completely remake them.

I did the best that I could in the time and I was pretty happy with the result. One reason I’m excited about game development is it gives me the chance to make music to go with my visuals. I can’t wait to do more.

As soon as the music went in there was life to the game. I think audio is probably the most important thing in a game for creating a breathing atmosphere and world. You can have the most basic graphics eg. Thomas Was Alone – but as soon as you add quality sound to them they immediately expand into a whole new dimension. I think by mastering sound it would be possible to save alot of work on the visuals for a project.

So I spent the rest of the day finishing up some details and working around some other things I had on during the weekend. I managed to complete the game on time with a few seconds to spare before learning about the one hour upload period. In total I spent around 20 hours on the game and can see in the future when my skills are more developed that it would be possible to make something a bit more substantial if I was to use more of the 48 hours.

All in all Ludum Dare was an amazing experience and really forced me to face reality. The energy on the website of thousands of developers constantly updating with their progress was something unlike I have been involved with before. Ludum Dare is truly something special and I cannot wait to get back into it in April and try to make an actual game next time.

RoadToZionScreenCzepta3

Road To Zion turned out to be more of a brief atmospheric art piece than a game and had little to do with the theme although I had it in mind at the beginning.

Game Jams are amazing things and I’m glad Ludum Dare #28 was my initiation. I’m planning to participate in Global Game Jam at the end of the month and then the next Ludum Dare also.

You can check out Road To Zion here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29051

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