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Updates on Corona Game Design

Updates on Corona Game Design

12 November, 2013 10:09 pm0 comments

concepts

If you read one of my previous posts you will remember me talking about a small game I wanted to release before I get into Mystic Assassin, which along with Czepta I would class as a more ‘serious’ game (in terms of me trying to actually make a cool and interesting game as opposed to just getting a game finished). The small game is actually coming along quite well and has become a cool casual game that is semi-original.

I will post some images sometime soon but for now I can reveal that it is called “Shark Slam” and has the vibe of a 16bit sega game with an 80s hip hop/basketball aesthetic and is set in a world of cartoon shark characters (eg Sonic but with sharks instead of hedgehogs.) The gameplay is a cross between ‘Super Crate Box’ (which I’m addicted to..) and ‘Capture the Flag’. You play as a Shark Slam team that is trying to make a come up from the obscurity of their local tournament to the Grand Slam.

The game is pretty basic so has been easy to code. I’m confident that by the time I finish this up I’ll have the skills to get back to Mystic Assassin and attempt to make it something decent. And then after Mystic Assassin my skills should be sufficient to get onto my big episodic game ‘Czepta’.

I may have a great new game mechanic for Mystic Assassin that I hope to prototype at a later date. The ‘Endless Runner’ game is no longer something I’m interested in doing nor just a standard platformer. I’ve learned so much about game design this year and especially recently as my study moves past the basics and into more in depth learning.

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