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Mystic Assassin

Animations

Animations

A couple of temp animations for the player character. I will probably redo this model but it works as a start to put into unity.

 

mysticAssassinRunCycle mysticAssassinWalkCycle

3 November, 20160 commentsRead More
Sketch dump and update

Sketch dump and update

I’m back in Vietnam and still working hard on the game. Over the last couple of months I’ve learned 3D animation and have started programming the game in Unity. I’ve also decided to go with a low poly aesthetic for the art to cut down on the time it takes to create 3d assets. I’m also planning to make heavy use of vertex colouring with texture overlays and a simple use of spec and normal maps. I’m really looking forward to creating art assets but right now I have a lot of coding work to get some of the fundamental features implemented.

As the months go by, the game I want to make is becoming more clear to me. As this is my first game I want to keep its scope small but manage to keep the game play dynamic so I’m considering adding a roguelike element to it. I don’t think it will be a procedurally generated game but it will have elements of that.

Until next time here are a bunch of random concepts and ideas I’ve done recently that I haven’t uploaded yet:

MC Masks TempleComp 2 Teacher char ortho head mANewPaintover headConcepts updatema madrawing MaBack mysticassassinsketches2 vlcsnap-2016-09-30-15h54m32s158 nma3 maUpdate templeIsland3 templeIslandclose EnvironmentAssets2 TempleRockAssets DriftGolem MudGolems

Sculpting Complete!

Sculpting Complete!

That was one epic mission. I spent about 35+ hours on the sculpting of this. Hopefully I can speed up with future models. Still not complete though –  gotta retopo, texture, rig, animate and setup in unity.

mysticAssassin_wip_czeptagold6

10 September, 20160 commentsRead More
More progress..

More progress..

mysticAssassin_wip_czeptagold2 mysticAssassin_wip_czeptagold3 mysticAssassin_wip_czeptagold4mysticAssassinWIP mysticAssassin_wip_czeptagold5

9 September, 20160 commentsRead More
Sculpting progress on player character [WIP]

Sculpting progress on player character [WIP]

mysticAssassin_wip_czeptagold MysticAssassinNew.3b

5 September, 20160 commentsRead More
Final character design for Mystic Assassin

Final character design for Mystic Assassin

I recently bought Hai Phan’s Character Art for Games (here). He’s a legend and has been working on Blizzard’s Overwatch. I was really looking for a pro to walk me through the many technical steps of bringing a character into a game and this definitely went over everything I was hoping it would. The main things I was looking for was a good workflow for retopology, normals and texturing. I also learned a lot from his sculpting techniques and general theory for a professional quality model.

I’m ready to put what I’ve learned into action so have spent some time polishing the character design for the main player. I decided to mix up the color scheme from the previous purple and teal look. I’ve gone with a magenta which really makes it pop. I also finalized the symbols on the outfit and am really happy with the final designs.

So here’s the character that I’m going to get on with sculpting and hopefully turning into an awesome high quality game asset:

carWeb

3 September, 20160 commentsRead More
Back into it

Back into it

Crazy to see it’s been almost three years since my last post on this blog. Also crazy to see I’m still working on the same projects. So what have I been up to during this time? Well I’ve traveled the world a bit and lived in a few different countries including Vietnam and Russia (where I currently reside for another month or so), I got married, worked on two seasons of Ash vs Evil Dead as a storyboard and miscellaneous illustrator, started and stopped a couple of game projects, learned to program, learned 3D  and a lot of other things. Right now I’m back working full time on my own project again and enjoying it a a lot even thought the workload is daunting. I really enjoy the day to day variety of working on my own game. One day I’m sculpting in 3D, then drawing concept art, writing, making music, programming, I find it all a lot of fun. So even though there’s a lot to do, it’s really the process I enjoy.

Here are a few things from the Mystic Assassin game I’m continuing work on. You can scroll down a few posts to see where I left it last and hopefully thing look a bit more developed now :)

maNewDesign MudGolemArtmudGolem_WIPowl2

19 August, 20160 commentsRead More
Learning game programming in Corona SDK

Learning game programming in Corona SDK

Been a while since my last post so thought I’d give a quick update. Since deciding to make a game earlier this year I’ve learned a tonne. Its crazy that at that time I new absolutely nothing about creating games other than that it was probably difficult. Its been a lot more difficult than I realised from the outset but I think running into it with some naivety was good as it allowed me to just dive in thinking it wouldn’t be too hard to get something going.

My original plan to make Mystic Assassin was to create a simple game before moving on to make a Czepta game. However as I worked on it, Mystic Assassin became a cooler concept than a simple endless runner game could justify. Mystic Assassin will still use the code I’ve been working on but it will probably be a plat former instead meaning you will be able to move the character any direction you want instead of auto-running to the right.

Since Mystic Assassin will have expanded features from the basic code I’m writing now, I’m planning to release a smaller game first. It will be just a straight up endless runner/shooter. My aim is to finish a bad game so that I can learn and get the experience of taking a finished game to the App Store. The game has to be bad so that I won’t get caught up spending a lot of time trying to make it good. The goal here is not to make an original or interesting game but simply to have a game finished in the shortest time possible.

Once this game is release I’ll be able to use that code and build into it the more advanced and playable features for Mystic Assassin as the basic template will be complete. That’s one great thing about games vs comics – the ability to reuse all of your assets across multiple games. I’m thinking that the smartest way for me to approach game development is to build and expand upon a single game template that will allow me to tell all of my Czepta stories. Then once the code base is complete it will just be a matter of adding new features with each episode and creating new content rather than having to code a whole new game from scratch every time. Because what I really want out of game development is the chance to tell my stories in a visceral and interactive manner with complete control and self sufficiency.

I’ll share the details of my ‘bad’ game in the coming weeks. It will be bad but hopefully some dumb fun.

1 October, 20130 comments
Prepping for some temp sprite animation

Prepping for some temp sprite animation

I’m gonna be using Spline for the animation in Mystic Assassin. This has many benefits over framed animation such as being able to animate programatically, ability to reuse animations across characters and modify character’s weapons and outfits etc among other things. So here is step one: draw a character and break him to pieces. This will just be a temporary animation so I’ll just be using basic pieces for now. Later on I’ll be adding some frame based pieces to make the cloth flow with his movement etc.

mysticAssassinSprite

 

Stay tuned for the animation preview!

14 September, 20131 comment
Pixel Art Experiment and Updated Character Design

Pixel Art Experiment and Updated Character Design

I’m playing with the idea of having some kind of pixel art style for the characters. I’m thinking Street Fighter Alpha style but with some gradient glows etc that don’t need to be pixelated. The reason I’m interested in trying this style is that I kind of want the game to have a ’90s’ vibe. So Sega Megadrive, Super Nintendo,  Image comics like Spawn, Uncanny X-men and animated cartoons. I want to mix this up with a modern soundtrack with the sounds of trap music and dub.

Here’s my first try at some pixel esque art. I think I’ll do a few more to try different looks.

pixel

6 September, 20130 comments