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Post Tagged with: Animation

Prepping for some temp sprite animation

Prepping for some temp sprite animation

I’m gonna be using Spline for the animation in Mystic Assassin. This has many benefits over framed animation such as being able to animate programatically, ability to reuse animations across characters and modify character’s weapons and outfits etc among other things. So here is step one: draw a character and break him to pieces. This will just be a temporary animation so I’ll just be using basic pieces for now. Later on I’ll be adding some frame based pieces to make the cloth flow with his movement etc.



Stay tuned for the animation preview!

14 September, 20130 comments
Pixel Art Experiment and Updated Character Design

Pixel Art Experiment and Updated Character Design

I’m playing with the idea of having some kind of pixel art style for the characters. I’m thinking Street Fighter Alpha style but with some gradient glows etc that don’t need to be pixelated. The reason I’m interested in trying this style is that I kind of want the game to have a ’90s’ vibe. So Sega Megadrive, Super Nintendo, ┬áImage comics like Spawn, Uncanny X-men and animated cartoons. I want to mix this up with a modern soundtrack with the sounds of trap music and dub.

Here’s my first try at some pixel esque art. I think I’ll do a few more to try different looks.


6 September, 20130 comments