View Sidebar

Post Tagged with: Story

Writing a compelling mobile game story

Writing a compelling mobile game story

photo2Or at least trying to. That’s what I’ve been up to since my last post. Basically I’ve got the game mechanics working and I have learned enough now to make a game so I came to the difficult question of what kind of game do I want to make? I had went back and asked myself why I’m making a game anyway instead of a comic. Because I want to create an interactive story/world. But at the same time my heart is still more with comics than games. So many games, practically 99.9% of them are about absolutely nothing thematically outside of gambling and killing. They are basically made by most people as a way to escape the responsibilities of reality and disappear astrally for a while.

Although I want people to be able to travel to a new world in my stories, I want it to be for a reason. I want to create a symbolic reflection of how I interpret our current reality and the passages I can see for freedom, discovery, happiness, exploration and truth. Hopefully if successful, perhaps one might carry those symbols into their ‘real’ life and where they might find similar occurrences. Perhaps that might lead one to look at things in a new way or challenge their beliefs.

One of my main interests is to see the world in a magical way. A place where epic battles of good and evil are being waged amongst a landscape as incredible as any great fantasy world. I believe removing the oppressive mundane quality that so much of the human world is enslaved by and instead seeing the world as a magical place of heroes, villains, gods, angels, demons and fantastical creatures we can live a more truthful, exciting and engaged life.

Well these are lofty goals for someones first mobile game, and I only wish to present a hint of this intention and at least scratch the surface. Over time as I mature and create more stories I hope they will become more sophisticated so I can get closer to this goal.

One thing I’ve found over the last week or so is that – writing is hard. Especially when you put way too much unnecessary pressure on yourself to make something that lives up to your loftiest ambition. Hopefully stressing over it will produce something of greater value but that will remain to be seen.

25 August, 20134 comments
Gnostic Notes

Gnostic Notes

Photo on 21-07-13 at 10.51 PM

The last few days I’ve been busy with work and other various things. I’ve been going to a Gnostic introductory course for about the last two months and it has been a great source of ideas and knowledge. A lot of the concepts for Mystic Assassin are being directly inspired by what I’ve been learning there. Once I’ve learned a bit more I’ll give some insight into the basic concepts of the Gnostic esoteric tradition.

Today I managed to iron out a few more game design things in my notebook and the game is starting to crystallise in my mind. I now have a better idea of what I need to code and create art for. I’m aiming for this to be a free to play game with in app purchases and will probably do a survey/facebook poll to see what kinds of things people would be most interested in purchasing in the game. I’m thinking of having a form of crafting from items you collect in the astral plane so I will probably have a paid option for purchasing those items also.

Until next time!


21 July, 20130 comments
The Vibe

The Vibe

Concept02The vibe of Mystic Assassin will be dark, ancient and supernatural. I envision delving into the most ancient depths of the universe where the old gods still reside amongst the infinite waves of consciousness. A place full of mystery and secrets.

I want it to be a meditative experience using the sound and imagery to transport the player to an alternate dimension. I want to use this game as an avenue to explore creating the world through different mediums that I don’t usually get a chance to try. I’ll be attempting to do all the sound, music, animation and motion graphics. How they’ll come out I’m not sure but I’m keen to learn.

Stole a couple of hours away from doing other work today to whip up some concept art for part of the level. Just trying to get some ideas out and the general vibe. This isn’t quite it but it’s a start. I have a cool idea that as you play and get into deeper levels of the meditation by filling the focus meter slowly the background changes and you can watch the universe being created via a multicultural fusion by way of Czepta creation myth occurring beyond the cave as you play.

Until next time, here is the latest concept art.


18 July, 20130 comments
The concept so far…

The concept so far…

CZEPTA//The Prophet Rides Again CZEPTA//The Prophet Rides Again (2012)

My focus for the last year and a half has been the creation of my story world known as ‘CZEPTA‘. It manifested itself for the first time at the end of 2012 as a preview comic entitled CZEPTA//The Prophet Rides Again. I continued working on the comic throughout the start of 2013 but nothing was really working. I always find it’s easy to think of a great intro but getting into the meat of the story is another thing all together. I wrote a couple of full scripts and even started drawing pages but it just wasn’t right. I took some time off to develop my art skills further and made a new portfolio. During this time I’ve also been working on another comic series entitled ‘Landfall’ of which I’ve just finished 30 pages of line art but still have a lot of colouring to do.

So with Czepta I’ve constantly been wondering about the perfect way to make it digital. It was slowly dawning on me that if I wanted to make a living telling my stories then comics were probably the most difficult way to do so. So as I started thinking of creating a more interactive experience akin to my favourite web series ‘Nawlz‘. Nawlz is great but is quite linear and there were many times reading where I wanted to peek around a corner or look closer at a poster down an alley. There also seemed like many opportunities in the narrative for non linear exploration of certain scenes and environments. The more I thought about this, the closer my idea started to get to a video game.

Once I learned about Corona I did a few tutorials and started doing some design work on the Czepta game. My basic idea was for it to be a point and click adventure which would basically allow you to explore the world of Czepta all you like. The only game I’ve really played and finished in the last few years has been Telltale’s The Walking Dead. This game is one of the finest implementations of a story in a game I’ve ever experienced. Although you could argue there is more watching than playing to be done. So this was the game style I had in mind for Czepta minus the ‘choose your own adventure’ aspect. For the cutscenes I would have a kind of motion comic and you would have to progress the story in a similar way to the Walking Dead.

Original Mystic Assassin Concept from Wulfpak Saga 2009 Original Mystic Assassin Concept from Wulfpak Saga (2009)

I realised quickly that what I wanted to do was beyond my technical skills and therefore decided to make a smaller more simple game first. I had a few dumb ideas based on the tutorials I learned but decided to tackle one of the many other stories I’ve come up with over the years. I decided on ‘Mystic Assassin’ a character I came up with when I made WULFPAK! in 2009.

The Mystic Assassin were basically the bad guys in the wider story and a bunch of demonic ninjas. WULFPAK! was heavily influenced by early Wu-Tang and the Mystic Assassin costumes were influenced by ‘Da Mystery of Chessboxin’ ‘ music video.

I had another similar looking character which I created during my time living in Melbourne in 2010 which I created as an idea for a parkour style adidas game. I only did one rough sketch of him but this is basically the starting point from where I’m going with the game idea.

addidas The Adidas Concept (2010)

So, Mystic Assassin at the moment will be some kind of endless runner/platformer based inside the Czepta universe in some kind of alternate dimension. I want it to be a kind of standalone mini-story and force myself not to blow it out bigger than that. I also don’t want the game to be about violence. So there won’t be any fighting monsters or anything like that. The general story idea I have in my head at the moment is that the Mystic Assassin are a kind of supernatural shaolin brotherhood that exist outside of time in a spirit dimension. They are training themselves in astral martial arts and must practice manoeuvring through the astral landscape whilst maintaing a high level of focus. The deeper they get in their meditation practice, the more mysteries they unlock including communing with ancient gods. There will be obstacles and challenges and great rewards.

Well that’s the general idea so far and enough typing for one night. If you read to this point thanks for your interest and I’ll endeavour to start pumping out some nice art to look at as soon as I’ve cleaned my plate of the freelance projects I’m currently tied up with.



17 July, 20132 comments